Open Design Gamified App Skills Guide
Skill Overview
Gamified App is a multi-frame mobile prototype skill that can generate three side-by-side iPhone mockups on a single dark showcase page, with each mockup showing a different moment in the journey. The design direction is "playful but mature": gamification elements paired with restrained colors and refined typography, so it does not look childish.
Each of the three phones has a clear role: the first is a cover/value proposition poster, the second is today's quest dashboard (Hero screen), and the third is a quest details page. A unified 5-icon Tab Bar is provided at the bottom (Today, Library, Stats, ⊕ central CTA, Profile).
Trigger Keywords
- gamified app, habit tracker, RPG app, level up app, daily quests, XP app, streak app, life management app
- Gamification, habit check-ins, level up apps, daily quests
When to Use
- Design gamified life management app prototypes
- Habit tracking / check-in app proof of concept
- RPG-style life apps (daily quests to earn XP)
- Mobile prototypes that need to showcase multi-screen flows
Usage
Natural Language Triggers
Design a gamified lifestyle App
Build a habit tracker prototype
Create an App for earning XP from daily tasks
gamified app for becoming a better human
Workflow
- Read DESIGN.md, for a gamified app, use large font headings + a wider color palette (more playful than typical products)
- Extract the brand and value proposition from the brief, generate realistic task names (for example, "Body, 20-min strength", "Read-Four Thousand Weeks", "Mind, 10-min focus meditation")
- Set up the stage, full-page dark background (
#0e0d0cor DS dark token) + soft spotlight gradient at the top, with a small explanatory line above - Three phones, 360×780 frames, 12px black border + 44px rounded corners + Dynamic Island notch, each containing a status bar and dedicated content
- Phone 1, cover poster: large headline, 1-2 sentence subtitle, hint text
- Phone 2, task dashboard: greeting, level ribbon (XP progress bar), 3×2 task card grid (each with pastel color scheme + glyph chip + XP value)
- Phone 3, task details: back arrow, Hero color block, task description, step list, CTA button
- Write to a single HTML file, pure CSS, no images, using
linear-gradientand inline SVG glyph
Output Format
Single-file HTML artifact:
- Dark stage background + top spotlight effect
- Three 360×780 phone mockups (auto-stack on narrow screens)
- Each phone has unique content, so the three are not all identical
data-od-idannotates the stage, each phone, and each area- Bottom Tab Bar with 5 icons
Design Key Points
| Element | Specification |
|---|---|
| Stage background | #0e0d0c or DS dark token + top spotlight gradient |
| Phone dimensions | 360×780, 12px border, 44px corner radius, Dynamic Island |
| Tab Bar | 5 icons (Today, Library, Stats, ⊕, Profile), active tab accent color |
| Task cards | 3×2 grid, each a different pastel color, rounded corners + glyph chip + XP pill |
| Level ribbon | Glassmorphic ribbon, containing an XP progress bar |
Visual Rules
- Dark mode only: the stage is near-black
- No images: everything is handled with CSS gradients and inline SVG
- Pastel tones: task cards use soft color schemes and should not be too eye-catching
- Adult feel: gamified but mature, not too cartoonish
- Large headings: bold display type for headlines
Practical Examples
Example 1: Gamified Life Management App
User: "Design a gamified life-management app-multi-screen mobile prototype: cover poster, today's quests with XP, and a quest detail."
Generates three phones:
- Phone 1: "Daily quests for becoming a better human" cover poster
- Phone 2: "Good morning, Sam" + LV 14 level ribbon + 8 quest cards
- Phone 3: Body quest details, strength training, including checklist and CTA
Example 2: Habit Tracking App
User: "Build a habit check-in App where daily tasks earn points"
Generates:
- Cover: brand value proposition
- Dashboard: 6 habits to complete today (reading, exercise, meditation, etc.)
- Details: step breakdown for one of the habits + start button
Related Skills
Example Use Cases
Gamified Life Management App: An entrepreneur needs a multi-screen mobile prototype to present to investors. Three phones respectively display a value proposition cover, today's task dashboard (including an XP leveling system and 6 pastel task cards), and a single task detail page, with a unified bottom Tab Bar showing the complete navigation structure. Habit Tracking Prototype Design: A health tech company needs a proof of concept for a habit tracker, using gamification elements (XP progress bar, level ribbon, task cards) to engage users while maintaining a mature design style to avoid appearing childish.
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